The iPad-exclusive app will be published twice each week with a pregame edition released on Fridays and a postgame version coming the day after that week’s game. Content includes exclusive multimedia features, articles from the Chronicle’s sports section, player profiles, opponent scouting reports, fantasy football and betting advice, as well as social media integration.
“When you research an audience of highly engaged sports enthusiasts, or highly engaged people who watch any particular NFL team like the 49ers, often the feedback that you get is ‘I want more information than I’m currently getting and I’m willing to pay for it,’” Adkins says. “The audience says they can’t get enough.”
More specifically, Adkins says, it’s about providing information that isn’t readily available elsewhere. There will be some overlap between content in the Chronicle and on the app, but with several new staff members brought on specifically for the digital magazine, the focus is putting out exclusive stories.
The nature of the NFL schedule—one game per team per week, usually on Sunday afternoons—lends itself to a unique publishing schedule as well. It allows Adkins’ team to capitalize on the market when it’s most hungry for that extra content.
“Everybody has limited information right after the game. You basically know score, statistics and a couple of key elements that may have happened,” Adkins says. “But player interviews, coach interviews, those types of things start to trickle in after the game and they’re not immediately available. So we see a spike in web traffic, obviously, after the game, but we also see it on Monday when a lot of the coverage starts to come in.”
At $9.99, the price works out to about 30 cents per issue for the full 16-game regular season.
As a new product in a new market, Adkins admits his team is not entirely sure of the price elasticity yet, but emphasized that the project’s purpose at this stage was to build volume.
“If you have no brand identity, the best thing to do would be to create what we thought [would be] a low enough price point that would drive a significant level of subscribers,” he says. “We decided that we wanted to try to build volume off of it.”
For now, the app is only available on the iPad, but other platforms—for a bigger audience reach—may be supported by the end of the season.